AI Insights · Timothy · October 2021
Top 5 Educational Games on iOS in Lebanon Q3 2021
A look into the performance of the top 5 educational games on the iOS platform in Lebanon during Q3 2021, detailing trends in weekly downloads, revenue, and active users.
The third quarter of 2021 saw varied performance trends for the top 5 educational games on the iOS platform in Lebanon. Here’s an overview based on data from Sensor Tower.
Lingokids - Play and Learn
Throughout Q3, the app's weekly revenue peaked at approximately $544 in early August and saw a gradual decline towards the end of September, ending at around $249. Weekly downloads started strong with 370 in early July but dipped to 101 by early August before recovering slightly to 262 by the end of September. Weekly active users followed a similar trend, starting at 638 in early July, dropping to 281 by early August, and then climbing back to 393 by the end of September.
Keiki Learning games for Kids
This app maintained a consistent weekly revenue, peaking at $137 in mid-September before settling at $88 by the end of the quarter. Weekly downloads fluctuated significantly, reaching a high of 224 in early August but dropping to single digits by early September. Weekly active users saw a peak of 250 in early August, gradually decreasing to 127 by the end of September.
KidloLand Toddler & Kids Games
Weekly revenue for this app peaked at $141 in early September, with significant fluctuations throughout the quarter, ending at $125. Downloads showed a steady increase, peaking at 43 in late August and ending at 26 by the end of September. Weekly active users remained relatively stable, peaking at 99 in late August and ending at 85 by the end of the quarter.
Kiddopia - Kids Learning Games
This app saw a peak in weekly revenue at $144 in late July, with notable fluctuations and ending at $109 by the end of September. Weekly downloads were minimal, with peaks at 21 in early July and 19 in early August, but several weeks showed single-digit downloads. Weekly active users peaked at 81 in early August, maintaining a relatively stable user base and ending at 60 by the end of the quarter.
Kids Academy Learning Games
The app experienced a significant peak in weekly revenue at $247 in mid-September, ending the quarter at $28. However, no data was available for weekly downloads and active users.
For more detailed insights and trends, visit Sensor Tower.